Graphics , Rendering
2019. 11. 19.
06. BRDF 구현하기(Implementing BRDF)
원문 : https://play.google.com/store/books/details?id=FgBCDwAAQBAJ&pcampaignid=books_web_aboutlink Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems, 저자: Claudia Doppioslash - Google Play 도서 Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems - 저자가 Claudia Doppioslash인 eBook입니다. PC, Android, iOS 기기에서 Google Play 북 앱을 사용해 이 책을 읽어 보세요..